RockUp

mobile

A messenger where your position decides who you can talk to

In RockUp, chat groups belong to places rather than to people. Walk inside your reach and the room opens; walk out and it seals — you keep the history, you lose the mic.

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The whole mechanic in one pass.

Situation

A true zero-to-one, with limited budget, time and team.

Task

I set out to build a Telegram-like messenger, but with proximity-based mechanics at its roots.

Action

It was relatively easy to build proximity-based mechanics, but to achieve the same convenience as Telegram, it required a deep dissection and analysis.

Result

I designed the core MVP in three months, along with the identity, the design-system foundations, the tone of voice and the launch materials.

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The map is not only a means of navigation in this case, but also a tool for exploring and discovering new places and people.

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The user can easily adjust how far his curiosity extends.

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There are more traditional ways of research and navigation.

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You can always decide in advance whether to go there or not.

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Down the list — in reach, then out of it and locked — and a pull at the top where the droplets gather, fuse and turn while it scans.

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Recreating the classic mechanics of Telegram was a rather unexpectedly difficult and technically expensive task.

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Naturally, the messenger supports the exchange of photos and files.

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Hold a message and the reactions come up as a magnetic lattice hanging in the air, each on its own little body, with the actions on a card of their own below; pick one and it lands under the bubble.

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The composer is liquid: the send button walks out of the field as you type, and the reply lands at the foot of a long thread.

Role

Product Designer

Period

2026

Platform

iOS